![]() ![]() 603.10), so it checks the state of the game after the event, not before (C.R. Its last ability triggers when a certain kind of card goes to a graveyard "from anywhere", so it's not a leaves-the-battlefield ability (and not otherwise an exception to C.R. If Bloodchief Ascension goes to the graveyard at the same time as other permanents, though, it won't see those other permanents go to a graveyard. 608.2c).Ĭompare Austere Command with ], where all "artifacts, creatures, and enchantments" are destroyed at the same time (C.R. Buy Bloodchief Ascension Zendikar from Good Games and receive your single quick. ![]() Otherwise, if the second and either the third or fourth mode is chosen, first all enchantments are destroyed, then creatures with the given mana values (C.R. If the first two modes are chosen, first all artifacts (including artifact enchantments) are destroyed, then all enchantments (C.R. if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2. ] has four modes, two of which are chosen and carried out in order. An ability that triggers when a card is put into a certain zone “from anywhere” is never treated as a leaves-the-battlefield ability, even if an object is put into that zone from the battlefield. ” (See also rule 603.10.) An ability that attempts to do something to the card that left the battlefield checks for it only in the first zone that it went to. ” or “Whenever is put into a graveyard from the battlefield. These are written as, but aren’t limited to, “When leaves the battlefield. Kining maong panid sa pagklaro nagtala sa mga artikulo nga may samang titulo. It only looks at what happens immediately after an event has occurred.Ħ03.6c Leaves-the-battlefield abilities trigger when a permanent moves from the battlefield to another zone, or when a phased-in permanent leaves the game because its owner leaves the game. opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. Which, by definition, is not a leaves-the-battlefield ability. It "looks back" to before the event occurs, and triggers for anything that leaves the battlefield the same time as itself.Īscension is a "from anywhere" Triggered ability. Bloodchief Ascension’s first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn’t on the battlefield the whole time.Blood Artist is a leaves-the-battlefield ability.For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with - but Bloodchief Ascension’s first ability will still trigger. It doesn’t care whether life was also gained. It contains the spells you know and the creatures you can summon to fight for you. Bloodchief Ascension’s first ability checks only whether life was lost. Your deck of cards represents all the weapons in your arsenal.If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not “look back in time” at the game state, and Bloodchief Ascension’s second ability won’t trigger. Bloodchief Ascension’s second ability doesn’t behave like a leaves-the-battlefield triggered ability, since the card put into an opponent’s graveyard may come from anywhere.It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life. Two opponents each losing 1 life won’t cause it to trigger. For the first ability to trigger, a single opponent must have lost 2 life.Bloodchief Ascension’s first ability has an “intervening ‘if’ clause.” It won’t trigger at all unless an opponent has already lost 2 or more life by the time the end step begins. Bloodchief Ascension Bloodchief Ascension Enchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. ![]() Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. ![]()
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